8/2/2023 0 Comments Broken age golden egg![]() ![]() A guidepost sits in the center of the cloud, with signs that read Tree, Tram, and Elder pointing in different directions. A quaint shop is set up near the top of the cloud where a young girl cobbles specialized footwear. Jesse settles into a large nest nearby, but she’s agitated because somehow during the rescue flight she lost her own egg. The painterly, pastel world of Meriloft is filled with nests, eggs, and the people that tend to them. ![]() My hands-on time with the PC version of Broken Age begins after Jesse drops Sacrifice Girl off on a beautiful settlement among the clouds. The day is brighter for our leading lady, but she may have doomed her hometown with the monster’s terrible vengeance by breaking tradition.Ībove: Watch the teaser trailer for Broken Age. I won’t spoil what happens, but eventually Sacrifice Girl rides off into the sky on the back of a big, friendly bird named Jesse. From here, players explore the saccharine village, talk to its denizens, and solve a series of puzzles leading up to a confrontation with Mog Chothra. Her radical inquiries don’t win over any allies, so she takes matters into her own hands. Naturally, Sacrifice Girl questions why Sugar Bunting goes through such great pains to appease Mog Chothra year after year instead of fighting back. She’s just a strong, independent-minded girl.” In Miyazaki movies it’s more understated. Even in the trailer for Brave she’s like ‘I want my freedom!’ and she’s fighting against all these things. “They have strong, young, female characters very resilient and resourceful. “One strong influence is Miyazaki’s movies, like Nausicaä of the Valley of the Wind or Kiki’s Delivery Service,” he says. The Maidens Feast is actually a ritual sacrifice to the gigantic beast Mog Chothra, and Sacrifice Girl is the main course.īroken Age’s heroine doesn’t fit the mold of your typical video game damsel, so I asked Schafer where her inspiration comes from. Being decorated may not be direct cause for alarm in a town of confectioners, but then she’s plopped into a gigantic, ball gown-shaped cake. Sacrifice Girl is fitted with a beautiful dress, which attendants begin lathering with cake frosting. Everyone is vague regarding what the celebration entails, but they assure her that being selected is a major honor. She has been selected for the Maidens Feast, which sounds pleasant enough at first. A surprise party is waiting for Sacrifice Girl when she arrives back home. Sacrifice Girl wakes up on a hillside to her sister calling her back to her hometown of Sugar Bunting. Players can switch between the two characters’ separate stories on the fly. Space Boy’s tale starts on a spaceship where daily tasks are coordinated by a coddling AI, and Sacrifice Girl’s story begins in a beautiful village that hosts a grisly ritual. Both are teenagers trying to break out of the questionable everyday routines that have been forced upon them. I visited the Double Fine studio in San Francisco to play Broken Age and chat with Schafer and producer Greg Rice.Īt the start of the game, players choose whether they want to play as Space Boy or Sacrifice Girl (these are placeholder names Double Fine hasn’t nailed down the characters’ names). Now the developer is ready to show the game off and give gamers something tangible to hang their adventuring hopes on. The gaming public has seemingly latched the potential success of the entire crowd-funding model to the game, and Double Fine’s reputation rests on what it does with the fan-generated funding. The game’s groundbreaking path through development has lent a unique significance to the project. Team members also post exclusive content like concept art or production schedules in special forums. A documentary team, 2 Player Productions, has helped Double Fine maintain transparency on the project via episodic updates. Up until now, the only public glimpses of Broken Age have been reserved for backers of the project. Games like The Secret of Monkey Island and Day of the Tentacle. Double Fine received the cash on good faith that it would deliver a classic, 2D adventure game like the ones the company’s founder, Tim Schafer, worked on at LucasArts in the ‘90s. Last year Double Fine shattered its crowd-funding goal of $400,000 by raising an unprecedented $3.3 million of publisher-free money from fans over the course of a month. Whether or not you’ve played Double Fine games like Psychonauts and Brütal Legend, you’ve probably heard of the company’s outrageously successful Kickstarter campaign. ![]()
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